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HERALD[2023]

Herald Sidearm

Fictional Sidearm — Full Mechanical Documentation


CATEGORY
Games
CLIENT
CONCEPT PIECE
ROLE
Industrial Designer, Technical Illustrator
DURATION
4 WEEKS
OVERVIEW

The Herald was designed to answer a specific question: what does a sidearm look like if it was designed by an engineer, not an artist? Every surface exists because of a functional requirement — grip angle from ergonomic data, slide geometry from extraction mechanics, trigger geometry from leveraged force ratios.

The caseless rotary system is fictional but mechanically consistent. The firing cycle — rotating magazine indexing, striker engagement, gas delay timing — was designed as a working kinematic sequence before any surface detailing began. The form follows from the mechanism.

Full disassembly documentation was produced as a technical illustration package: exploded views at two levels of assembly (field strip and detail strip), component identification table, and assembly sequence callouts. The weapon can be understood — and theoretically built — from drawings alone.

MEDIA
HERO RENDER — 3/4 PROFILE
EXPLODED VIEW — FULL DETAIL STRIP
MECHANISM STUDY — ROTARY MAGAZINE
FIELD STRIP — 5 COMPONENT GROUPS
CROSS-SECTION — ACTION MECHANISM
TECHNICAL DRAWING — ORTHOGRAPHIC
SPECIFICATIONS
CALIBER
Fictional: 8.2x32mm caseless
CAPACITY
14 rounds, rotary magazine
ACTION
Gas-delayed, semi-automatic
BARREL LENGTH
112mm
TOTAL LENGTH
198mm
WEIGHT (EMPTY)
0.74 kg
COMPONENTS
67 individual parts, fully modeled
DELIVERABLE
SolidWorks assembly + exploded drawing
PROCESS
01MECHANISM DESIGN

Defined the mechanical operating cycle before any visual work. Firing pin geometry, gas port position, extractor engagement, and safety mechanism all resolved as kinematics in a simplified schematic. The form is derived from this schematic.

02PARAMETRIC MODELING

Full 67-component assembly built in SolidWorks. All mating surfaces have correct tolerances. Assembly is fully constrained — no floating geometry. Mechanism animates correctly through the firing cycle.

03SURFACE RESOLUTION

Secondary surface detailing applied over the mechanical geometry: grip texture, sight geometry, accessory rail, lanyard point. All derived from functional requirements — nothing decorative.

04DOCUMENTATION PACKAGE

Technical illustration package produced: 3 views, exploded assembly drawing (2 levels), parts table with material callouts. Formatted to match ISO 128 drawing standards for legibility.

TOOLS
SolidWorksKeyShot